![]() This audio plugin have an option : Async wait to limit frame and it sound very good, have many options to select. Other method is the method i use, it much more lightweight than vsync : P.E.Op.S. One thing is frame limit, you can do it by add the line : vsync=1, but this method seem consume large CPU. Anyone know how to add this fix to Gsdx ? The only problem is some game that need special fix : odd/even bit hack like Dynasty warriors will crash. Put it in file GSdx.ini and in folder inis of ePSXe. This is my config for fast, lightweight, quality, compatibility : So i use both PCSX2 gui and ePSXe gui to config it. You can config it through ePSXe but ePSXe dont display some options for compatibility, some game will crash. I get the newest PCSX2 build from and copy Gsdx from its plugin folder. I play the game Yusha - Heaven's Gate, this game is very ugly, i wanted to delete it, but when i try GSdx newest version from the package PCSX2-dev it look like PS2 game. Hey, i know GSdx is not new but I am surprised it is very fast, lightweight, and quality is very good.
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